Lineage 2 Enchant Calculator

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Item Description P. +1 for A-grade armor and accessories. Starting from +4, P. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4.

HP gradually increases with each enchant level starting from +4. +1 for B-grade armor and accessories. Starting from +4, P.

Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. +1 for C-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4.

HP gradually increases with each enchant level starting from +4. +1 for D-grade armor and accessories. Increases by 3 starting from +4.

It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. When enchanted, P. +2 for R-grade armor and accessories. Greatly increased starting at +4.

Can be enhanced safely to +3. When enhanced +4 or more, HP also increases according to the enchant value. When enchanted, P. Increases by 1 for S-grade armor and accessories. Starting at +4, P.

Increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. When enchanted, P. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons.

+5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. +3 for all weapons. Starting at +4, P. Bonus double. Enchanting is safe up to +3. When enchanted, P.

+3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. +4 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. +3 for all weapons.

Starting at +4, P. Bonus double. Enchanting is safe up to +3.

When enchanted, P. +3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. +4 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. +3 for all weapons.

Starting at +4, P. Bonus double. Enchanting is safe up to +3. When enchanted, P. +2 for all D-grade weapons with the exception of bows, which increases by 4. +2 for all weapons.

Starting at +4, P. Bonus double. Enchanting is safe up to +3. +6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted.

+7 for two-handed sword, two-handed blunt, dual sword, two-handed fist weapon, and crossbow. +12 for bow weapons. +5 for all weapons. Greatly increases starting at +4.

All amounts are increased for blessed weapons. When enchanted, P. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. +6 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. +10 for bows.

Enchant

+4 for all weapons. Starting at +4, P.

Bonus double. Enchanting is safe up to +3. Item Description P. +1 for A-grade armor and accessories. Starting from +4, P. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4.

HP gradually increases with each enchant level starting from +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. +1 for B-grade armor and accessories. Starting from +4, P. Can be safely enchanted up to +3.

For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. +1 for C-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4.

HP gradually increases with each enchant level starting from +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. +1 for D-grade armor and accessories.

Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When enchanted, P.

For armor/ accessories (R-grade) +2. When enchanted to +4 or above, P. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant level starting from +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.

When enchanted, P. Increases by 1 for S-grade armor and accessories. Starting at +4, P. Increases by 3 and a HP bonus is granted.

Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When enchanted, P. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. +3 for all weapons.

Starting at +4, P. Bonus double. Enchanting is safe up to +3.

If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When enchanted, P. +3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. +4 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. +3 for all weapons. Starting at +4, P. Bonus double.

Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When enchanted, P. +3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons.

+4 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. +3 for all weapons. Starting at +4, P. Bonus double.

Enchant

Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When enchanted, P. +2 for all D-grade weapons with the exception of bow, which increases by 4. +2 for all weapons. Starting at +4, the P. Bonus double.

Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. For R-grade one-handed sword/ blunt, dagger, spear, etc. +6, and two-handed sword/ blunt/ fist, dagger, crossbow +7. For bows +12. +5 for all weapons.

Greatly increases starting at +4. All amounts are increased for Blessed weapons. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. When enchanted, P. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons.

+6 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. +10 for bows.

+4 for all weapons. Starting at +4, P. Bonus double. Enchanting is safe up to +3.

If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Item Description P. +1 for A-grade armor and accessories. Starting from +4, P. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4.

HP gradually increases with each enchant level starting from +4. Between +1 and +3, enchanting occurs at random. When enchanted, P. +2 for R-grade armor and accessories. It is greatly increased starting at +4. Can be safely enchanted to +3.

When enchanted to +4 or more, HP also increases according to the enchant value. Every enchant attempt has a chance of increasing the enchant value between +1 and +3 chosen randomly.

+1 for S-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. Between +1 and +3, enchanting occurs at random.

+4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. +5 for two-handed sword, two-handed blunt, dual sword, and two-handed fist weapon. +8 for bow weapons. +3 for all weapons. Starting at +4. Between +1 and +3, enchanting occurs at random.

+6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. +7 for two-handed sword, two-handed blunt, dual sword, two-handed fist weapon and crossbow. +12 for bow weapons. +5 for all weapons. Starting at +4.

Every enchant attempt has a chance of increasing the enchant value between +1 and +3 chosen randomly. For blessed weapons, all stats increases more than normal weapons. +5 for S-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. +6 for two-handed sword, two-handed blunt, dual sword, and two-handed fist weapon. +10 for bow weapons. +4 for all weapons. Starting at +4.

Between +1 and +3, enchanting occurs at random. When you open some packages, you can get different unique enchant scrolls Item Description 10% increases in enchant success rate. When enchant fails, the existing enchant value is retained. Defense for S-grade armor or accessory by 1 and by 3 starting from +4.

It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Increases HP according to level when armor is enchanted above +4.

Cannot use armors enchanted by above 16. 10% increases in enchant success rate. When enchant fails, the existing enchant value is retained. For S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. For sword, two-handed blunt, two-handed dual sword, and combat and dual-handed weapons increases by 6. For bow weapons increases by 10.

For all weapons increases by 4. Increases two times after +4. Cannot use weapons enchanted by above 16. +3 for C-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted.

+4 for two-handed sword, two-handed blunt, dual sword, and two-handed fist weapon. 6 for bow weapons.

3 for all weapons. Starting at +4, P. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Enchant success rate is 100%.

Defense for S-grade armor or accessory by 1 and by 3 starting from +4. Increases HP according to level when armor is enchanted above +4. Can enchant to +7. Enchant success rate is 100%. For S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. For sword, two-handed blunt, two-handed dual sword, and combat and dual-handed weapons increases by 6.

For bow weapons increases by 10. For all weapons increases by 4. Increases two times after +4. Can enchant standard weapons to +12 and magical weapons to +7. 10% increases in enchant success rate.

Defense for C-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. 10% increases in enchant success rate. Defense for D-grade armor and accessories increases by 1. It increases by 3 after +4.

It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. 10% increases in enchant success rate. For C-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted.

For sword, two-handed blunt, two-handed dual sword, and combat and dual-handed weapons increases by 4. For bow weapons increases by 6. For all weapons increases by 3. Increases two times after +4. 10% increases in enchant success rate. For D-grade sword, one-handed blunt, one-handed dagger, spear, other swords, two-handed sword, two-handed blunt, dual sword, and combat/ two-handed weapons increases by 2 when enchanted. For bow weapons increases by 4.

Lineage 2 enchant skills

For all weapons increases by 2. Increases two times after +4. Item Description Scroll to enchant the A-grade weapons for Premium Account. Impossible to use for other weapons. Scroll to enchant the B-grade weapons for Premium Account. Impossible to use for other weapons.

Scroll to enchant the C-grade weapons for Premium Account. Impossible to use for other weapons. Scroll to enchant the D-grade weapons for Premium Account.

Lineage 2 Enchant Calculator

Impossible to use for other weapons. Scroll to enchant the R-grade weapons for Premium Account. Impossible to use for other weapons. Scroll to enchant the S-grade weapons for Premium Account. Impossible to use for other weapons. See also:. Using Vitamines for Item Enchanting There are some items increasing the chances of successful enchantment.

See also:. Warning! Enchance stones increase enchantment chance by 66,6% from basic enchantment chance - unlike the description List of Enchance Stones. Item Description Enchant success rate +20% for R-grade weapons with Blessed Scroll: Enchant Weapon. Only for items enchanted between +3 and +9. Enchant success rate +10% for weapons (R-grade) when using Blessed Scroll: Enchant Weapon. Only for items enchanted between +3 and +9.

Not for items enchanted to +10 or above. Enchant success rate +10% for weapons (R-grade) when using the Giant's Enchant Scrolls. Only for items enchanted between +3 and +9. Enchant success rate +20% for weapons (R-grade). Only for items enchanted between +3 and +9. Not usable on items enchanted +10 or above. Enchant success rate +10% for weapons (R-grade).

Can only be used with regular Enchant Scrolls. Only for items enchanted between +3 and +9. Enchant success rate +12% for weapons (A-grade). Only for items enchanted between +3 and +9. Enchant success rate +12% for weapons (A-grade). Can only be used with regular Enchant Scrolls.

Only for items enchanted between +3 and +9. Enchant success rate +15% for weapons (B-grade).

Only for items enchanted between +3 and +9. Enchant success rate +15% for weapons (B-grade).

Can only be used with regular Enchant Scrolls. Only for items enchanted between +3 and +9. Enchant success rate +18% for weapons (C-grade). Only for items enchanted between +3 and +9. Enchant success rate +18% for weapons (C-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between +3 and +9.

Enchant success rate +20% for weapons (D-grade). Only for items enchanted between +3 and +9.

Enchant success rate +20% for weapons (D-grade). Can only be used with regular Enchant Scrolls.

Only for items enchanted between +3 and +9. Enchant success rate +10% for weapons (R-grade). Only for items enchanted between +3 and +9. Enchant success rate +10% for weapons (R-grade). Only for items enchanted between +3 and +9. Enchant success rate +10% for weapons (S-grade).

Only for items enchanted between +3 and +9. Enchant success rate +10% for weapons (S-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between +3 and +9.

Enchant success rate +20% for weapons (R-grade) when using the Giant's Enchant Scrolls. Only for items enchanted between +3 and +9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Item Description Enchant success rate +30% for R-grade armor with Blessed Scroll: Enchant Armor. Only for items enchanted between +3 and +9.

One-piece armor must be enchanted between +4 and +9. Enchant success rate +15% for armor (R-grade) when using Blessed Scroll: Enchant Armor. Only for items enchanted between +3 and +9.

For one-piece armor, enchant must be between +4 and +9. Enchant success rate +15% for armor (R-grade) when using the Giant's Enchant Scrolls. Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9.

Enchant success rate +30% for armor (R-grade). Only for items enchanted between +3 and +9. Not usable on items enchanted +10 or above. Enchant success rate +18% for armor (A-grade). Only for items enchanted between +3 and +9.

For one-piece armor, enchant must be between +4 and +9. Enchant success rate +18% for armor (A-grade). Can only be used with regular Enchant Scrolls. Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9.

Enchant success rate +23% for armor (B-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. Enchant success rate +23% for armor (B-grade). Can only be used with regular Enchant Scrolls.

Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. Enchant success rate +27% for armor (C-grade). Only for items enchanted between +3 and +9.

For one-piece armor, enchant must be between +4 and +9. Enchant success rate +27% for armor (C-grade). Can only be used with regular Enchant Scrolls.

Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. Enchant success rate +35% for armor (D-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. Enchant success rate +35% for armor (D-grade). Can only be used with regular Enchant Scrolls.

Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. Enchant success rate +15% for armor (R-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. Enchant success rate +15% for armor (R-grade). Only for items enchanted between +3 and +9.

For one-piece armor, enchant must be between +4 and +9. Enchant success rate +15% for armor (S-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9.

Who do I speak to for skill enchanting?